Company of Heroes Patch 1.7 File Info
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Version 1.7 Changelog
v1.70 05/29/2007
In order to ensure this patch works correctly, please make sure your video card is updated to the LATEST DRIVERS.
DX10 Features
- Edges of particles are softened where intersecting 3D objects
- Thousands of additional ‘litter’ objects in the world
- Improved user control over anti aliasing settings
- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs
- Lighting quality has improved by moving all calculations per pixel
- More precise point light calculations
- Point lights can now cast shadows
- 3D short grass on the terrain
- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable
- Hardware PCF for improved shadow quality
Other Fixes
- Various crash fixes
- Improved hack detection
Gameplay
- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced
- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced
- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced
- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects
- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars